Athlete Activity Badge, Cub Scout - ScoutHelp

Contents

Requirements

Gain 8 or more points by adding together the scores from the best four events

Event 3 Points 2 Points 1 Point
50m Sprint 9 seconds 10 seconds 11 seconds
Throwing a Cricket Ball 25 meters 22 meters 18 meters
High Jump 96 cm 86 cm 76 cm
Long Jump 3 meters 2.5 meters 2 meters
Sargent Jump 35 cm 30 cm 25 cm
Shuttle run 6 x 10 meters 18 seconds 19 seconds 20 seconds
50m Skipping 12 seconds 13 seconds 14 seconds
1000m Run 5 minutes 6 minutes 10 minutes


Notes

  • For event three, special attention must be given to the nature of the jump, and the landing facilities required. Unless expert tuition and supervision is available, you must not attempt the Fosbury Flop.
  • For event five, the measurements refer to the height of the target when held at full arms stretch by the participants.
  • For event six, the limits of the run are marked on the ground. Your hand or foot must touch on or past the mark at the end of the run.
  • Leaders are recommended to keep a record of the marks scored by cubs for the Athlete Badge as these scores need to be exceed for the Athlete Plus.
  • If you need help designing alternatives to these requirements for those with special needs please contact the Special Needs Office at Gilwell Park.

Resources

Ideas

  • The athletes badge (and athletes plus) could be run as an olympic/commonwealth games. In the weeks beforehand get Cubs to design medals which can be awarded after the games. Also ask them to prepare their own 'Olympic Oath' which is based on good sportsmanship.

Related Badges

Programme Zones

Links

Small Clipart

Large Clipart

Scoutbase Badge Requirements

Badge Requirements on Cub Website